Files
bbq/src/app/layout/passport/particle.ts
Taric Xin 6ed11186d4 edit
2022-03-30 14:09:12 +08:00

353 lines
11 KiB
TypeScript

export default class Particle {
getLimitedRandom = function (min: number, max: number, roundToInteger?: any) {
var number = Math.random() * (max - min) + min;
if (roundToInteger) {
number = Math.round(number);
}
return number;
};
returnRandomArrayitem = function (array: string | any[]) {
return array[Math.floor(Math.random() * array.length)];
};
constructor() {}
init() {
var ParticleNetworkAnimation: any, PNA: any;
ParticleNetworkAnimation = PNA = function () {};
PNA.prototype.init = function (element: any) {
console.log(this);
this.$el = document.getElementsByClassName(element);
this.container = element;
this.canvas = document.createElement('canvas');
this.sizeCanvas();
this.container.appendChild(this.canvas);
this.ctx = this.canvas.getContext('2d');
this.particleNetwork = new ParticleNetwork(this);
this.bindUiActions();
return this;
};
PNA.prototype.bindUiActions = function () {
(window as any).on('resize', () => {
// this.sizeContainer();
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.sizeCanvas();
this.particleNetwork.createParticles();
});
};
PNA.prototype.sizeCanvas = function () {
this.canvas.width = this.container.offsetWidth;
this.canvas.height = this.container.offsetHeight;
};
// PNA = {
// init: function (element: any) {
// console.log(element);
// this.$el = document.getElementsByClassName(element);
// this.container = element;
// this.canvas = document.createElement('canvas');
// this.sizeCanvas();
// this.container.appendChild(this.canvas);
// this.ctx = this.canvas.getContext('2d');
// // this.particleNetwork = new ParticleNetwork(this);
// this.bindUiActions();
// return this;
// },
// bindUiActions: function () {
// (window as any).on('resize', () => {
// this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// // this.sizeContainer();
// this.sizeCanvas();
// this.particleNetwork.createParticles();
// });
// },
// sizeCanvas: function () {
// this.canvas.width = this.container.offsetWidth;
// this.canvas.height = this.container.offsetHeight;
// }
// };
console.log(PNA);
var Particle: any = (parent: any, x: any, y: any) => {
const network = parent;
const canvas = parent.canvas;
return {
ctx: parent.ctx,
particleColor: this.returnRandomArrayitem(network.options.particleColors),
radius: this.getLimitedRandom(1.5, 2.5),
opacity: 0,
x: x || Math.random() * canvas.width,
y: y || Math.random() * canvas.height,
velocity: {
x: (Math.random() - 0.5) * parent.options.velocity,
y: (Math.random() - 0.5) * parent.options.velocity
}
};
};
// console.log(Particle);
Particle.update = function () {
if (this.opacity < 1) {
this.opacity += 0.01;
} else {
this.opacity = 1;
}
// Change dir if outside map
if (this.x > this.canvas.width + 100 || this.x < -100) {
this.velocity.x = -this.velocity.x;
}
if (this.y > this.canvas.height + 100 || this.y < -100) {
this.velocity.y = -this.velocity.y;
}
// Update position
this.x += this.velocity.x;
this.y += this.velocity.y;
};
Particle.draw = function () {
// Draw particle
this.ctx.beginPath();
this.ctx.fillStyle = this.particleColor;
this.ctx.globalAlpha = this.opacity;
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.ctx.fill();
};
var ParticleNetwork: any = function (parent: { canvas: any; ctx: any; }) {
this.options = {
velocity: 1, // the higher the faster
density: 15000, // the lower the denser
netLineDistance: 200,
netLineColor: '#929292',
particleColors: ['#aaa'] // ['#6D4E5C', '#aaa', '#FFC458' ]
};
this.canvas = parent.canvas;
this.ctx = parent.ctx;
this.init();
};
ParticleNetwork.prototype.init = function () {
// Create particle objects
this.createParticles(true);
// Update canvas
this.animationFrame = requestAnimationFrame(this.update.bind(this));
this.bindUiActions();
};
ParticleNetwork.prototype.createParticles = function (isInitial) {
// Initialise / reset particles
var me = this;
this.particles = [];
var quantity = (this.canvas.width * this.canvas.height) / this.options.density;
if (isInitial) {
var counter = 0;
clearInterval(this.createIntervalId);
this.createIntervalId = setInterval(
function () {
if (counter < quantity - 1) {
// Create particle object
this.particles.push(new Particle(this));
} else {
clearInterval(me.createIntervalId);
}
counter++;
}.bind(this),
50
);
} else {
// Create particle objects
for (var i = 0; i < quantity; i++) {
this.particles.push(new Particle(this));
}
}
};
ParticleNetwork.prototype.createInteractionParticle = function () {
// Add interaction particle
this.interactionParticle = new Particle(this);
this.interactionParticle.velocity = {
x: 0,
y: 0
};
this.particles.push(this.interactionParticle);
return this.interactionParticle;
};
ParticleNetwork.prototype.removeInteractionParticle = function () {
// Find it
var index = this.particles.indexOf(this.interactionParticle);
if (index > -1) {
// Remove it
this.interactionParticle = undefined;
this.particles.splice(index, 1);
}
};
ParticleNetwork.prototype.update = function () {
if (this.canvas) {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.globalAlpha = 1;
// Draw connections
for (var i = 0; i < this.particles.length; i++) {
for (var j = this.particles.length - 1; j > i; j--) {
var distance,
p1 = this.particles[i],
p2 = this.particles[j];
// check very simply if the two points are even a candidate for further measurements
distance = Math.min(Math.abs(p1.x - p2.x), Math.abs(p1.y - p2.y));
if (distance > this.options.netLineDistance) {
continue;
}
// the two points seem close enough, now let's measure precisely
distance = Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
if (distance > this.options.netLineDistance) {
continue;
}
this.ctx.beginPath();
this.ctx.strokeStyle = this.options.netLineColor;
this.ctx.globalAlpha = ((this.options.netLineDistance - distance) / this.options.netLineDistance) * p1.opacity * p2.opacity;
this.ctx.lineWidth = 0.7;
this.ctx.moveTo(p1.x, p1.y);
this.ctx.lineTo(p2.x, p2.y);
this.ctx.stroke();
}
}
// Draw particles
for (var i = 0; i < this.particles.length; i++) {
this.particles[i].update();
this.particles[i].draw();
}
if (this.options.velocity !== 0) {
this.animationFrame = requestAnimationFrame(this.update.bind(this));
}
} else {
cancelAnimationFrame(this.animationFrame);
}
};
ParticleNetwork.prototype.bindUiActions = function () {
// Mouse / touch event handling
this.spawnQuantity = 3;
this.mouseIsDown = false;
this.touchIsMoving = false;
this.onMouseMove = function (e) {
if (!this.interactionParticle) {
this.createInteractionParticle();
}
this.interactionParticle.x = e.offsetX;
this.interactionParticle.y = e.offsetY;
}.bind(this);
this.onTouchMove = function (e) {
e.preventDefault();
this.touchIsMoving = true;
if (!this.interactionParticle) {
this.createInteractionParticle();
}
this.interactionParticle.x = e.changedTouches[0].clientX;
this.interactionParticle.y = e.changedTouches[0].clientY;
}.bind(this);
this.onMouseDown = function (e) {
this.mouseIsDown = true;
var counter = 0;
var quantity = this.spawnQuantity;
var intervalId = setInterval(
function () {
if (this.mouseIsDown) {
if (counter === 1) {
quantity = 1;
}
for (var i = 0; i < quantity; i++) {
if (this.interactionParticle) {
this.particles.push(new Particle(this, this.interactionParticle.x, this.interactionParticle.y));
}
}
} else {
clearInterval(intervalId);
}
counter++;
}.bind(this),
50
);
}.bind(this);
this.onTouchStart = function (e) {
e.preventDefault();
setTimeout(
function () {
if (!this.touchIsMoving) {
for (var i = 0; i < this.spawnQuantity; i++) {
this.particles.push(new Particle(this, e.changedTouches[0].clientX, e.changedTouches[0].clientY));
}
}
}.bind(this),
200
);
}.bind(this);
this.onMouseUp = function (e) {
this.mouseIsDown = false;
}.bind(this);
this.onMouseOut = function (e) {
this.removeInteractionParticle();
}.bind(this);
this.onTouchEnd = function (e) {
e.preventDefault();
this.touchIsMoving = false;
this.removeInteractionParticle();
}.bind(this);
// this.canvas.addEventListener('mousemove', this.onMouseMove);
// this.canvas.addEventListener('touchmove', this.onTouchMove);
// this.canvas.addEventListener('mousedown', this.onMouseDown);
// this.canvas.addEventListener('touchstart', this.onTouchStart);
// this.canvas.addEventListener('mouseup', this.onMouseUp);
// this.canvas.addEventListener('mouseout', this.onMouseOut);
// this.canvas.addEventListener('touchend', this.onTouchEnd);
};
ParticleNetwork.prototype.unbindUiActions = function () {
if (this.canvas) {
// this.canvas.removeEventListener('mousemove', this.onMouseMove);
// this.canvas.removeEventListener('touchmove', this.onTouchMove);
// this.canvas.removeEventListener('mousedown', this.onMouseDown);
// this.canvas.removeEventListener('touchstart', this.onTouchStart);
// this.canvas.removeEventListener('mouseup', this.onMouseUp);
// this.canvas.removeEventListener('mouseout', this.onMouseOut);
// this.canvas.removeEventListener('touchend', this.onTouchEnd);
}
};
const pna = new PNA();
console.log(pna);
pna.init(document.getElementsByClassName('particle-network-animation')[0]);
}
}